Thursday, September 11, 2008

Innervate the Priest........ times THREE?!?!

Yes, it's true. We did it. We put 3 innervates on a Priest. It was ZOMG! MANA! the total MP5 for that 20 seconds was over 4000.

We did it once just for shits and giggles in a Heroic Botanica run. The second and third times we did it, mass hilarity ensued. And yes, in a Heroic of all times. And yes, the priest did die every time.

You know those AoE pulls near the first 2 bosses, correct? How most the time the Pally goes in to establish some AoE aggro before the rest of the party starts in to burn down the lashers really fast? Well, we had 2 Feral Druids, a Holy Nova specced Priest, a Lock, and the Uber Boomer, your truly. We get to the first AoE and the priest yell over Ventrilo "INNERVATE ME I'M GOING IN!". The thought of this was just too tempting, so three Innervates are tossed on the priest and he runs into the middle of the mobs, Leeroy style, and begins spamming Holy Nova. He gets 6 or 7 casts off and his mana never drops. He dies with 100% Mana. The Boomer then has to run in, pop Barkskin and cast Hurricane while the two Ferals are casting Hurricane and the Lock does Rain of Fire.... Boomer tank FTW! We proceeded to do this once again on the next AoE pull as well, with much of the same result, regardless of the priest having 3 Druids casting all 3 HoT's on him as he went running in.

Mind you, this is Heroic, and here we are fucking around.. lol

I did mention there are 3 AoE pulls, didn't I? The third and final pull went even worse than the previous two. Because you do remember there are two large groups which you must mow through, literally, just before you can take the 5th boss of Botanica. So the boomer and a feral pull the two masses and right on que the priest jumps in. No seriously, he JUMPED between the druids and started spamming Holy Nova once again. Druids do the Barkskin -> Hurricane while the Lock spams Seed of Corruption. And it proceeded as follows: Priest dies, Boomer dies, Ferals die, the remaining 10-12 mobs swarm after the Lock and 3 Seeds pop, killing the rest in the Lock's face. It was all he could see. A mass of pissed off flowers charging at him, then dying just before they got to him.

Additionally in this run, we discovered that the Menders, have this very nice 30 minute buff. 295 Bonus Spell Damage; needless to say this was one VERY happy Boomkin when he was pushing 1500 Bonus Spell Damage. The Starfires were flying, and critting for over 5k.

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